Viar-Hoon (or “Viar”) is a rusted out district of Hoon Province.
Viar is criss-crossed with barbed wire (aka “Viar-wire”). It’s everywhere. Sometimes it tangles up into vast balls, which are blown across the land before they get tangled up into something else or crushing it outright.
The earth of Hoon is a rusted red color, rich with iron, lead, and other war-minerals.
Vast swaths of rusted land, some burned and sooty, are found throughout the Viar. Not much of anything grows here, besides the Viar-wire, and even water is scarce. Bones, pieces of armor and other war-craft are the only evidence that life ever existed here. (Long ago.)
Viar is a horrible place to hike, which is why folks stick to known roads which have been systematically cleared over the centuries. Smart Rangers always stick to known Viar roads, and pay any road tolls happily.
Here and there one might encounter the Rust Mills which grind wire and scrap into iron shavings which are sold throughout Obscuria. While most are family operated, Bandits have been been aggressively taking them over as an easier form of income.
The weather of Viar is warm during the summer, even hot some days, with infrequent rainfall.
No matter the season, Viar is subjugated to powerful winds which never cease blowing.
Millet grasses grow in between the rusted hulks, providing nutrition to the Gulgot bird, Viarlings, and voles.
A rather tough and slow growing bush, the imaginatively named “iron bush” is one of the most common plants found in Viar. While it IS made of iron, it also burns, emitting a grayish smoke. Bandits often look for this gray smoke, when looking for folks to rob.
This is the most common tree found in the region, growing 20-40 feet tall, with sharp needles on the branches.
It naturally grows chain-vines which are ended with large, barbed hooks. The Larch-hook will hook and reel up anything that disturbs its base, pulling the victim up into the upper branch needles, where it is sucked dry of all fluids. Bones (and sometimes gear) is often found at the base of the trunk.
These small ground squirrels are found throughout the Province, and survive on the millet grass seeds.
The Burgomaster of Viar is Grunold Post of Weeve, elected from the mayors of the five largest cities. (The winning Mayor is simply elevated to the role for the next decade.) Mr. Post is considered to be an adequate leader, though the roads have begun to decline under his watch. (He loves his Thistle Mead.)
Viar-Hoon is thinly populated compared to most other Districts, mostly due to the difficult living conditions.
- 40% Viarlings – Small humanoid owls known for a strong work ethic and distrust of strangers. They operate most of the Rust Mills with their extended families, and gather together in small, regional festivals.
- 30% Tenna – Small humanoid crow folk
Towns and Cities
While scarcely populated, there are some settlements to be found in Viar-Hoon:
A variety of goods are exported from Viar:
- Iron bricks (from Woad)
- Iron barbed wire
- Antique Iron weapons and armor
- Occasional ensorcelled antiques (found)
- Gulgot Eggs
- Beggar’s Thistlemead
- Blath pups
- Millet Bread and Millet Flour
Places of Interest
Gire is the largest forest in the District.
Castle Woad was once an enormous iron keep, though long ago it collapsed into a deep sink-hole. Today, the edges of the pit host a shack-lined boom town, complete with cranes to lower and raise foolhardy adventurers.
This is the historic seat of the Vair-King, appointed by the Crow Queen, though